You Need Help To Quit Gambling For Good

Are you worried about the gambling habit of someone in your household? Undoubtedly it is the spouses, family members and loved ones that suffer as a consequence of a gambling addiction. Knowing which course of action to take can prove to be a difficult one. Quit Gambling for Good is a solution that can help the gambler within your family to come to terms with their problem and stop gambling. To the compulsive gambler knowing there is a problem and admitting there is a problem are two different matters. To the rest of the family,they just know there is a problem, a problem that needs to be addressed.

The Quit Gambling for Good guide identifies, discusses and addresses the financial, psychological, physical and emotional impacts of those surrounding problem gamblers (list below).

Types Of Gambling
Types Of Gamblers
Real Life Gambling
On line Gambling
Why On line Gambling Is Not Good
How Gambling Influences On Family/Families
Why Should You Stop Gambling
Benefits And Advantages Of Stopping Gambling
Quit Gambling! Don’t Ruin Your Life!
How To Stop On line Gambling
Ways To Stop Being Addicted To Gambling!

These adverse effects can also lead to marital disharmony or even divorce and family break ups, maybe you are a victim of these circumstances.

The impact of the on line Poker phenomenon in particular is a major contributing factor causing high levels of out of control gambling. On line poker is rapidly becoming one of the most popular gambling games at on line casinos and gaming websites on the Internet. The main reason for this popularity is the belief that it is a game of skill in which enormous cash prizes can be won. This belief is a fallacy. Skillful play will never help gamblers to win money at on line poker because winning money at on line poker is impossible.

The top poker players in the world do not play poker at gambling websites. Some top poker players may say they do only because of getting paid for endorsements. These top poker players know they can beat the other players, but that they cannot beat the house. There is not anybody on the face of this earth who can make money playing on line poker. Even the world’s best poker player will never be good enough to overcome the “rake” which is the house cut from each pot.

To digress generally, many articles have stated that gambling of which there are many forms, casinos, horse racetracks, sports betting, stock market trading, Internet gambling websites, card games, bingo parlors, gambling machines, lotteries and more is one of the fastest growing worldwide problems.

The gambling industry is out there constantly trying to exploit the weak and vulnerable with influential factors such as government and politician endorsement ,media such as TV, radio, newspapers, books,magazines,sports leagues,movies and TV shows, advertising and the Internet.

When Gambling Takes Over

The casino is a world onto itself. There are no windows, no clock, but there are flashing lights, and the din of clacking coins and whirring slot machines. Beyond the slots, figures are mesmerized at the crap table. Interest in poker hit new heights with televised Texas Hold ‘Em tournaments. For the majority of gamblers, this is excitement, recreation, a fun diversion or escape from the ordinary and a chance to beat the odds. For others, an estimated three percent of the adult population, it’s an addiction, an endless roller coaster of excitement and despair.

A pervasive characteristic of addiction of any kind is that the repeated behaviors have led to a range of negative consequences. This may be putting it mildly in the case of pathological gambling, because someone in the grips of compulsive gambling usually suffers severe blows to finances and relationships before seeking help. His or her life may be in shambles.

Often the compulsive gambler’s denial leads him to believe that the next round will save the day. Of course, if the numbers come up right, the cash or credit won is then “invested” again. Gambling addiction is hardly a recent development, but the advent of electronic poker and the break-neck speed of today’s slot machines, as well as Internet gambling have actually sped up the time it takes to gamble for fun and when it slips into problematic, then compulsive behavior.

Pathological gambling, like other addictions, is both a biological and a behavioral disease. While we don’t know all the factors leading to gambling addiction, they often include social, family and psychological elements. We do know that the brain neuropathways involving the brain’s mechanisms are affected in an individual’s perception of rewarding experiences. The emotional escape that an individual finds in gambling may become entrenched.

We have seen from 15-20 percent of patients who suffer from cross-addictive disorders, such as alcoholism or drug dependency with problem gambling. Some estimates state that 35 percent of those with substance abuse or dependence also have met the diagnostic criteria for pathological gambling at some point in their lives. The SOGS (South Oaks Gambling Screen) is the accepted psychosocial diagnostic tool to identify a gambling problem and its progression.

Both substance and gambling addiction are progressive diseases, and may be characterized by inability to control impulses (to use or to gamble) denial, anxiety mood swings and depression and the need for instant gratification. Gambling, like chemical dependency, offers euphoric highs, which are inevitably followed by emotional valleys and usually remorse and shame. A major difference in gambling versus substance addiction is that the alcoholic or drug addict doesn’t believe the substance is the answer to recovery and to his problems, while the compulsive gambler believes the Big Win will be the answer to all his problems.

Gambling addictions can also result in symptoms such as blackouts and sleep disorders and hopelessness. Divorce, relationship and work problems, even arrests are some devastating consequences of compulsive gambling. A person’s general health is often neglected, including medical conditions that have been ignored. Gambling addiction is certainly a family disease, creating a dysfunctional family system that revolves around the individual’s addiction. Children may be emotionally stranded as well as physically neglected. Kids are affected long term too, with studies estimating 35 to 50 percent of children of pathological gamblers eventually experiencing gambling problems of their own.

It is important that when chemical and gambling addictions co-occur, they are treated at the same time. Like chemical dependency, gambling addiction is addressed in holistic treatment based on the Twelve Step Philosophy. Treatment is individualized and takes into account issues of gender and age.

Gambling: is it the money?

Some experts, including Dr. Henry Lesieur, St. John’s University, NY, who co-authored the SOGS screening assessment, believe it isn’t really about the money, even though money becomes a looming issue. Seeking action seems to be the major impetus for many. Being in action may be similar to the high of taking cocaine. “Chasing losses” is term use by habitual gamblers to describe attempting to recoup the gambling losses by winning. The action gambler usually likes to gamble on site, at a casino, racetrack, or other “live” venue. Often they are identified by casinos as “high rollers” and received comped rooms and meals. Others, though, don’t gamble for action so much as numb their feelings with compulsive gambling, so it becomes the ultimate, albeit temporary escape.

Age and gender as factors

A study by University of Connecticut Health Center psychiatrists published in 2002 evaluated gamblers seeking treatment and found significant differences by age and gender in pathological gamblers. Middle aged (aged 36-55) and older gamblers tended to include more women, at 45-55 percent, than younger gamblers (aged 18-35) at 23 percent. Middle aged and older women didn’t begin gambling regularly until the age of 55, while older men reported a habit of lifelong gambling. Perhaps surprisingly, the women also wagered greatest amounts in the month prior to treatment. Younger gamblers reported most problems with substance abuse, social and legal problems, while older gamblers found more employment-related problems.

There is hope for recovery

Pathological gamblers, like others who suffer from addiction can and do recover. Cognitive Behavioral Therapy, with Rational Emotive Behavioral Therapy, can change unhealthy behaviors and thoughts, including false beliefs, rationalizations, and self-destructive feelings. Dialectical Behavioral Therapy also helps individuals to meet life on its own terms rather than escape painful emotions with compulsive addictions.

A holistic treatment program that addresses the root issues of addiction as well as any co-occurring disorders is an effective approach that treats the whole person. Continuing care may be essential, especially for impulse control, as well as ongoing participation in support groups such as Gamblers Anonymous. The recovering gambler may also need professional financial advise, and family therapy can help to develop a supportive, healthy family structure for sustained recovery.

Economic Effect of Gambling in the US

Gambling is one of the American people’s favorite hobbies, and the topic has amazed me since I read the book Bringing Down the House in 5th grade. On a recent college visit to California, I was surprised to learn that one course available for completing the math requirement was called “The Probability of Gambling”, and was a study of the probability behind various card games, including Texas Hold ‘em and blackjack. Gambling is also a popular venue in the media, as can be seen in popular movies such as 21 and Casino Royal. When I was younger, the concept of earning money while playing a game that I enjoyed fascinated me, but as I grew older, I realized the naivety of those beliefs. Casinos wouldn’t offer gambling if patrons were consistently putting the casinos in debt. Now, I am more interested in the effect gambling has had on society, specifically on its economic impacts. I believe that gambling has been beneficial for the US economy in the past and will continue to benefit the economy for years to come, but the stress gambling puts on society has greatly increased problems in communities with high profile gambling industries.

Gambling in the Americas began when the first colonists came from England, and the Virginia Company needed a way to get some profit. They turned to a lottery, which was quite successful, except it was associated with settler’s laziness as well as the economic troubles faced by the colony. The Crown eventually shut down the lottery due to its impact on a royal lottery operated throughout the British Empire. Lotteries were used again by American colonists in an attempt to raise funds for the Revolutionary War without raising taxes. This was extremely successful, and the practice was continued into the 19th century in order to transportation improvements, especially as the Western frontier continued to gain attention and popularity. When gold was discovered in California, gambling became one of the most popular forms of entertainment for miners in the West. However, the economy slid into a recession after the gold rush, leading many people to associate gambling with economic depression. Lotteries were also becoming increasingly corrupt, with organizers fixing the results for a portion of the pot. These circumstances led to nationwide ban on gambling, with the exception being Nevada, where professional gamblers would flock to from across the country to create the foundation for modern day Las Vegas.

The ban on gambling didn’t last long, as the Great Depression forced government leaders to revoke the ban in an attempt to stimulate the faltering economy. Gambling once again grew in popularity, although it only increased the divide between the rich and the poor due to the uneven payoff associated with casino gambling. State lotteries became popular during the Cold War, especially when Reagan became president, because he cut national funding for key aspects of the country such as education and Medicare in order to fund the war against the USSR. Tribal gambling also began to grow in popularity during this time, due to state’s inability to regulate prize money on reservations. Instead of going to state run lotteries or gambling locations, locals and tourists alike would flock to the reservations in the hopes of winning it all, although this rarely ever occurred. These various aspects of gambling have steadily become more popular, with casinos and lotteries providing support for various state economies.

Gambling provides two main benefits to states: casinos bring in tourists while also paying tax to the state for gambling revenues. An influx of tourists means money flows into the state economy without any significant loss of money due to the low odds of winning at casinos. The state gets even more money from gambling because casinos are forced to pay a tax on all revenue earned, with tax revenue almost reaching $1 billion dollars in Nevada. The gambling industry has also created more than 500,000 jobs, lowering unemployment throughout the nation. However, gambling isn’t perfect, and there are other statistics that paint a much more worrisome picture about the industry.

Crime seems to be strongly correlated to gambling, with cities introducing casinos seeing an increase of over 50% in crime rates. This forces states to spend more on the police force, diverting funding away from other projects in an attempt to combat a problem caused by gambling. Organized crime is also a very common issue due to the large amount of cash flowing in and out of casinos each day. Problem gambling also becomes a much larger issue when casinos are present, which in turn leads to a higher crime rate when people need to pay off gambling debt. There are some detrimental aspects of gambling in society, but for the most part, the gambling industry has helped keep the American economy from slumping.

After reviewing the various statistics from my research, I believe that gambling has been beneficial for America. Whenever the country has faced economic hardship, gambling has been promoted or legalized to bolster a weak economy. Not only does it have a positive influence on the economy, but I believe that gambling also benefits the American people. Card games such as poker and blackjack are universal and can help bring people together in social environments. In a few short months, I will be able to legally experience the large attraction gambling has to a large number of Americans. Although there are some harmful side effects of gambling, these are outweighed by the benefit that the industry has displayed throughout history.

The HQ Trivia Phenomenon

Live event trivia is a new gaming niche that has developed within the Apple iOS and Google Play App communities. The digital age has created this unique opportunity to combine trivia, pop culture and reality television into one nice bundle and for fans of these genres, we are better off, as a result.

HQ Trivia is a live game show that streams twice daily on your mobile device. The developers of this game are from the makers of Vine and it shows in their creativity.

Imagine a game show that is live and combines the excitement of predecessors like Who Wants To Be A Millionaire? and Jeopardy! with the old school feels of Trivial Pursuit.

One of the newer niches to develop within the last 12 months, the popularity arc has been nothing short of amazing. The concept for HQ Trivia is simple, yet addictive. Twice daily, a live host runs a feed. A series of twelve to fifteen questions are asked.

As a contestant, you have to answer each multiple choice question correctly. A wrong answer will eliminate you from the game. A correct answer advances you to the next question and fewer other contestants. At the end of the round, the contestants who have successfully answered all of the questions correctly get to split the money that’s in the jackpot.

Winnings have ranged from $0.25 to $6,500 USD. The number of contestants that play each game have a part to play in the amount of money available in the total jackpot. The number of remaining contestants, at the end of the round, will factor into the total winnings.

After you have downloaded the mobile app to your device, you’ll want to adjust the settings so that you can receive notifications. A few minutes before every round, you’ll receive a text message reminding you that the game is about to begin.

Playing this game for several months now, I can tell you that there is no legitimate way to “hack” or work around the game. Each question plays out in less than a minute, so there is no time to Google for answers or any of that other nonsense.

However, the best way to improve your testing ability and improve your chances of success would be to study the way the questions have been asked and answered in the past.

Harkening back to my college days, I can remember going to the Math Lab at Oklahoma State University and looking over old exams from my professors. This was important because it helped me understand the style of the exam, as well as commonalities within the multiple choice answers. Sure, I might have still flunked out of that Business Calculus course, but I was still able to learn, based on older exams.

I have a lot of free time on my hands these days. Mobile apps have been a way for me to keep my mind sharp, as my body mends from a cardiac arrest. If you happen to already be playing HQ Trivia, I highly recommend checking out sites that help you learn faster.

Reasons Which Make Video Games the Most Addictive Interface

Talk about video games and all heads start turning. In the present scenario where the technology is advancing rapidly, the games are gaining huge momentum. Whether kids, youngsters or even elderly people, all seem to have swayed with its addiction. These have been in existence for quite a while now and is also one of the largest source of entertainment around us. To understand it better, let us have a close overview of the types of games and the negative and positive effects it has.

Types of Video interface games- These are of various kinds and have different skill sets, with time limitations as well, some are quite basic while others are too advanced. A few of them are-

• Casual Play Games- These games are generally of small duration and are easy to play. They do not need any specific software or system.

• Online gaming – These types of games can be played on any sort of browser and thus attracts a larger audience, involves strategy and role plays. These games need no specific operating system and are more often played by dedicated gamers.

• Social Network games- These are very common games which are played with the help of social networking forums in order to access its users.

Effects of Video Console Games- Playing such games comes very naturally to kids, something which needs not to be taught to them and they get well conversant with it as they keep playing and has its own effects, some which are quite positive, while others which are detrimental to the health and the overall well- being. Let us take a look at its positive and negative sides.

Positive Effects

• It is said that playing video console games makes the brain very sharp and improves hand eye synchronization.

• They become more adept in facing situations later in life as the skill sets of each level are different and they have to keep the pace going in order to play the game.
Negative Effects

• It is more of an addiction and kids give it the foremost importance.

• The attention diverts from studies due to playing games

• Few games involve getting violent in order to kill the opponent and win it so the player starts practicing the same in the real life as well.

• Physical exercise gets reduced as kids want to play video games and not outdoor games.

Even though video games are the most comfortable and user friendly gadgets for people of all ages, especially kids, yet if proper care is not taken it can prove hazardous for the health. So it is of utmost importance that these are given for a stipulated time and are played under proper guidance.

Nostalgia in Games

Nostalgia. The word brings to mind a joyous familiarity felt when engaging in something in the present that we really enjoyed doing in the past. Gaming is no different. Everyone has games that bring back memories from, what we think of now as, better times. Hindsight is a like the snob that points out what you could have done, hindsight tells us our childhood may not have been as bad as we thought. As adults we know how the world works. When we were growing up, we never really had a grip on the world. Hindsight tells us that those times were better, safer, less complicated. Games that bring on nostalgia puts us in the mindset of a kid again. It makes us feel safe, secure, and protected. Humans have a natural tendency to want safety and protection. Especially the adults, because as adults we know just how quickly the world can go from OK one day, to horrible the next. As gamers we seek safety and security in games.

I started gaming when I was very young as most gamers my age did. I grew up playing Super Nintendo and Nintendo 64 with my mom and sister. Super Mario, Kirby, and Mario Cart were a few of the titles that we played. Zelda was perhaps the biggest game we played. My mom has problems with fast-moving games like Call of Duty and other highly graphic games. So we played Super Nintendo and what a time it was! Zelda on the Super Nintendo we beat many times. I say “we” but it was my mom playing not me or my sister. Even thinking about it while writing this I’m getting nostalgia. We kept getting close to the end and then the game wiping our save out so we started over like three times. It was good times. That was when I was around six or seven or eight. Long time ago. Nostalgia gives us hope for the future. It tells us that if good times happened in the past then more good times will happen in the future.

Later I started gaming on my own. It is hard to think about what game came next in chronological order but they all had a theme: single-player strategy. A broad gaming description that can fit a lot of games in it. Games like Pharaoh and Cleopatra, Age of Empires II, and of course Sid Meier’s Civilization III. I was not allowed to play shooters as they had bad language in them and so was restricted to single player games. My parents were very protective and games were not as prevalent twenty years ago as they are now. Pharaoh is a city builder placing you in ancient Egypt. The goal of the game was the build great cities using the resources at your disposal and it was quite a challenge for an eleven year old. Age of Empires II is a real-time strategy game that is completely different from pharaoh. You have to balance resource collection and troop production to take down either AI or other players. Civ III was probably my favorite game growing up. To this day, I still play pharaoh and age of empires II.

Think about what nostalgia is again for just a second. It is a feeling coming from a memory. A memory of “better times” that may or may not be accurate. Games we played a long time ago, that brings back those memories, might not continue to be fun. Civ III I played for hundreds of hours when I was younger is not as fun now that I am older so I do not play it as much now. Sometimes nostalgia lies.

In conclusion, nostalgia in games is a good thing. It allows us to relive parts of our childhood that we otherwise would not have a reason to bring back up from the depths of our minds. Many people say that video games lead to anti-social behavior, violence, and a drop in school grades. Video games teach us how the world is. When you are playing multiplayer of any game you will usually find people who are just toxic. It prepares for dealing with the worst society has to throw at us. Human beings are prone to violence. The first murder happened when Cain killed Abel back in Genesis. I am pretty sure at they did not have video games back then. So this point is always going to be moot. The only point that actually makes sense is the drop in school grades. It takes a great deal of discipline to do school work over video games. It builds character this discipline. So next time you feel nostalgia coming on, take some time to stop and smell the memories. Bask in the thoughts of better times and the hope that good times are still ahead, no matter what the world tells you in the present. This is what video game nostalgia teaches us.

Implementing Artificial Intelligence at Work

We all know how the Internet of Things has made it possible to turn everyday devices into sources of raw data for analysis in order to generate business insight. It has also been witnessed that Artificial Intelligence (AI) is making analytics more productive and efficient at workplaces too.

Enterprises expect much more data to be generated in the years to come as compared to the data generated today.

It is believed that AI is now beginning to enter workplaces and corporate organizations, and this change has made leaders revisit their business processes and functions. These days, startups are adopting AI technology to reduce manpower, increase work efficiency and save time. AI can generate insights, provide remote and virtual assistance, and analyze unstructured data generated by everyday devices. Specialists predict that more than 62 per cent enterprises would start implementing AI applications in some way by the end of 2018 and a major reason for this are a lot of benefits AI has provided to the enterprises.

According to a survey by Demand base, about 80 per cent of decision makers predict that AI will revolutionize marketing by 2020.

AI along with neural networks decipher discrete data in no time, and make sure a perfect solution is placed at the decision maker’s fingertips. The data being generated is continuously being updated, which also means the machine learning models too will be updated at regular intervals. The enterprises would be able to access up-to-date information – breakthrough insights — that can be useful for rapidly changing business environments. Here are three most important ways in which AI benefits workplaces:

1. Faster decision-making with more confidence: What if something goes wrong with the manufacturing plant at your industry, what would you fix first? I am sure most of the employees working on that plant would be clueless. In such cases, AI helps the maintenance team to decide what to fix first with confidence, as AI would automate and line up the decision-making processes for the maintenance team.

2. Accessing insights from Big Data: An exciting opportunity after implementing AI in your workplace is AI’s ability to recognize and understand patterns in Big Data that humans cannot.

3. Protecting sensitive data: AI enables elimination of human error which in turn helps improve output quality and strengthen cyber security.

A noticeable difference has been seen in the roles of employees, after deployment of AI. More attention is given on managing and on implementing strategic initiatives and at the same time analytic tools automate and scale data to facilitate better decision-making.

Let’s look at how AI is improvising work landscape:

• Creating new technology related jobs: A report by Indeed predicts that there is an increase in demand for workers with AI skills over the last few years. When there’s shortage of job seekers who can meet that need, it makes the skills more valuable for those who would possess them.

• Using machine learning to reduce busy work: By enabling automation to complete their mission critical tasks, employees can free up their time for other essential tasks. According to a Digital Ocean report, 26 per cent of developers are using AI-based tools in their work processes, and about 81 per cent are keen in getting educated about the automated tools.

• Automation helps prevent workplace injuries: A study by Injury Claim Coach predicts a lot of damages can be reduced by implementing automation at workplaces. The same study also found that in 2016 around 5,190 workers perished due to workplace injuries. About 14 per cent automation could be saving lives as high as approximately 3,500 per year by end of 2030. Hence, instead of thinking how AI is taking jobs away, it’s time to think how many hazardous jobs humans won’t need to do in the days to come.

Minecraft – Where Gamers Thrive!

Minecraft is an amazing game which is very popular among kids. Let’s split the word Minecraft into two, mine and craft. Mine means dig while craft means build. It is also known as a “sandbox game.”

You are supposed to build your own home on a virtual land by using 3D blocks, some more resources and most importantly your creativity. It’s a great tool to explore your imagination and know your original genius.

Elaborating

Do you love adventures? This game is perfect for you! You have to begin from scratch. You have to build a grand castle from the simplest of things available.

There are 5 gameplay modes available:

Survival mode- Here, the player has to build his secure world, find ways to protect it and take care of oneself.

Creative mode- This is where you are presented with unlimited resources and also an ability to fly!

Adventure mode- In this mode, you can use custom maps and not assign or destroy any blocks with tools.

Spectator mode- You can fly around shooting any block, I mean the video-shooting one, but cannot destroy any.

Hardcore mode- This is a difficult mode. On the death of the player, the world created is deleted as well. When he dies on a Minecraft server set to hardcore mode, he is permanently banned from that server too. You might be wondering what is a Minecraft server? They are multiple types of servers that allow you to play online or using LAN with your co-gamers.

You can also make some changes off record. They are called Minecraft modes. You can add some extra things, like an animal and it gives the player more powers.

Target audience

When we were small, we used to think being big is great! As we grew, we understood that it’s just an illusion. Now, we crave for those precious days. No tension, no worries. Nostalgia! Anyways, this game targets children of this age group, where they are in a stance or in-between childhood and adolescence, usually 13 and above.

Why is it so well-known?

Secret revealed!

There are two kinds of boys. The first types are those who you would find easily approachable, flirting with girls or completely extrovert and type two are those who like sitting at home, playing games. And unfortunately, type two is more as compared to type one. That’s the secret!

This doesn’t mean girls don’t play Minecraft games, maybe they are comparatively less in number. Saying Minecraft games is not appropriate though! It’s a culture in itself. Instead, you can say there are different things similar to Minecraft.

Also, Minecraft has no strings attached. It is inexhaustible. Your imagination can go beyond limits and it gives you that flexibility of creating a fancy and attractive house, castle, farm and much more.

Is it worth playing?

Yes, Minecraft is really good when it comes to improving your management and organizational skills and exploring your creativity. It’s a great choice to kill time! When you play with your friends, it builds team spirit in you.

It is recommended for autistic and ADHD kids who can create new friends, communicate and improve their social skills. There is a Minecraft server specially for these Special children too!

It’s a trendy way to learn, and is also implemented at schools too! They are trying something new, out of the box! How fun would that be!

Conclusion

Are you a gamer? In a good sense though. If yes, then I am sure you might be aware of Minecraftand if no, I am still sure that you have at least heard of it sometime, somewhere!

Long Before Las Vegas – History of Gambling in the US

It’s hard not to think of the glittering lights and non-stop pace of the Las Vegas strip when you think of gambling. Twenty-four hours a day, seven days a week there are people crowded around the blackjack and roulette tables hoping to hit it big. Gambling has long been a topic that leads to heated debates for a long time. However, gambling in the United States has a history that dates us back a long time before Las Vegas came around.

Gambling can be dated back to the earliest days of settlers in the 17th century. Attitudes about gambling varied by settlements as each one was founded by different members of the British colonies. The Puritans outlawed pretty much any form of gambling including dice, cards and even private tables. There was a lot of hostility towards the thought of someone who made gambling their profession. The English on the other hand, saw gambling as a pleasant and harmless distraction from everyday life and it was a popular past time. Eventually, people came to blame the problems of the new colonies on gambling and acceptance of it waned.

Once the early 19th century rolled around, gambling was still prevalent throughout the United States but it had begun to take on new forms. Lotteries were a very popular way to raise revenue for the states. The proceeds from lottery profits were used to build public works building such as schools and churches. Another form of gambling that popped up in the 19th century was horse racing. It was not nearly as large nor as organized as horse racing today but this is the first time we see gambling taking on new forms.

As the settlers of the United States moved west, so did gambling. It began to take on a more organized form in the sense of casinos. The purpose of these establishments however was not so much to raise revenue for the community but to take advantage of those making the long trek west. During this time in the 1800s, criticism of gambling on moral grounds was increasing. Scandals throughout lottery institutions and more permanent gambling casinos that were taking advantage of people were hit hard by social reform and eventually most forms of gambling throughout the country was prohibited.

When the gold rush hit California in the mid 1800s, people were itching to spend their new found wealth and gambling found its new mecca. Gambling spread through the state like wild fire and both private and public parties were relying on the revenue. Eventually, the popular mind set against gambling made its way west to California and laws were set in place to limit gambling. By the end of the 19th century, most forms of gambling were illegal but this of course did not stop people – it simply drove them out of sight of the authorities.

Limits on gambling began to subside into the 20th century and by the time the Great Depression hit in the 1930s, the public attitude towards gambling eased up significantly. All of a sudden gambling was not seen as a crime but as a way to help stimulate the economy. Forms of gambling such as bingo and horse racing saw a huge comeback during this time period. It was also during the 1930′s that gambling as an industry was formed in the state of Nevada – by organized crime professionals. There is still a fine line to walk between the crime world and the legal political world when it comes to gambling and forms of gambling other than government regulated lotteries are illegal in most states. There will surely be another shift in how gambling is viewed in this country and there will probably never be an agreement on the moral implications of such a practice but, it is sure that gambling will continue to evolve.

Android Games – Tips to Get the Best of It

Do you wish to kill your free time when the only company you have is your Android phone? Did you know that Android games are the most interesting and fun filled stuff to cram your phone with? Go through this article to know more about these games and their fun factors.

Android games are diversified into many categories; informational, educational, shooting games, puzzles, sports, racing, augmented reality games, location-based games and more. All these types are available for both high end and low-end Android phones.

There are low specification games for those low-end models so that you can enjoy them in your budget phones as well. This includes the lesser graphics content games that does not take much of your space. It is suitable for Android phones with low GPUs and smaller screen size as well.

Both freemium and premium games are available in the stores. Premium are paid-for games and freemium is the free games which often contain in-app purchase at certain levels. So it is advisable to monitor if someone other than you (like your kid) is using your phone; don’t click on those purchase options without knowledge.

To enjoy the best high graphics and well-designed gameplay, it is better to get a high-end model with a bigger screen and good GPU. Even you can enjoy those high-quality gaming effects by increasing the performance of your low spec, budget Android phones.

First and the simplest method to increase your low-end smartphone performance is by killing the applications that are running in the background before you start the game. You can use several task killer applications for this, as well. Most of the Android phones contain many applications that are of no use to an average user. These applications can be disabled which in turn increases the performance of your phone.

All you need to do is, go to settings, select ‘apps’, then select the applications to be disabled and click the ‘disable’ button. All these applications can be enabled in the future if you need them. Usually, the uninstalled applications or your internet browser often leaves behind junk files. These cache data often reduces your phone performance. To clear these data, go to ‘settings’ and click ‘storage option’, then select the cached data button and press okay.

Always opt for a class 10 SD card to increase your phone’s gaming performance. Using these SD cards will increase the read and write speed and hence reduces the loading time and other lags that any high graphics game would demand. Those rooted Android phones have more facilities to increase their performance. The background task killer applications work to their fullest only if they are in a rooted Android version. Seeder software can be installed in a rooted Android phone, which reduces the lag during switching between applications.